Gdps.md_toc
- The Use of Gameplay Design Patterns “It’s like a project in itself,
really”
- Research Questions - March 2024
- Chapter outline
- On GDP as a germ-cell and unit of analysis recap of design patterns
- Study of Vignette A
- Observations and analysis of use of Game Design Patterns (GDPs) by participants
- The role of GDPs in the personal appropriation of concepts and processes
- GDPs used in the process of guided participation
- Cultural Dimension
- Discussion SECTION
- Chapter Conclusion